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PROJECTS

University
Three Games | FMP Research Project About Flow Theory
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This project was developed for my FMP during my third year at university. It was primarily a research project based around flow theory and how two groups of people (non-gamers and gamers) react to games that are meant to frustrate them, make them bored and put them in a state of flow.  I used sound, art and game play mechanics to put my groups in these different states. 
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Programs Used: 
Unity 3D
Photoshop
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Art and Programming: My Self

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Elemental Chaos | Game Jam winner: Best Concept
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This game was designed and implemented over a week. The subject area was: Elements, we had a build a game around Earth, Wind, Fire and Water. We went with a elemental brawler where each character has their won powers and use them to knock the other players off the map. 

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Download: Elemental Chaos

Blog post about sprites: Sprite Sheets

 

Programs used:

Unity3D

Photoshop

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Credits: 

Art- Myself

Programming - Joshua Kelly, Lewis Lock, Samuel Bassett

Audio - Marco Campagnuolo

Heirloom Tales | Group Assignment
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This was a group project for a 3rd year assignment, there were three of us and we each had a role on the team. My role was the Art, this included the front end of the game, UI, HUD, and level design.

 

Programs used:

Unity3D

MagicaVoxel

Photoshop 

 

Credits: 

Programming - Joshua Kelly

Sound Implementation  - Paul Gush 

Bumble Bounce | Group Assignment
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This was a group project for a 3rd year assignment, there were two of us and we each had a role on the team. My role was the art and advert implementation, this included the Front end of the game, UI, HUD and level design. 

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Programs used:

Unity3D

Photoshop

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Credits:

Programming - Joshua Kelly

Graphic Design | First Year Assignment
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I was tasked with designing and modeling a 3D game, these were two of the models that were made by me on 3DS max. 

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