PROJECTS
University
Three Games | FMP Research Project About Flow Theory
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This project was developed for my FMP during my third year at university. It was primarily a research project based around flow theory and how two groups of people (non-gamers and gamers) react to games that are meant to frustrate them, make them bored and put them in a state of flow. I used sound, art and game play mechanics to put my groups in these different states.
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Programs Used:
Unity 3D
Photoshop
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Art and Programming: My Self
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Elemental Chaos | Game Jam winner: Best Concept
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This game was designed and implemented over a week. The subject area was: Elements, we had a build a game around Earth, Wind, Fire and Water. We went with a elemental brawler where each character has their won powers and use them to knock the other players off the map.
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Download: Elemental Chaos
Blog post about sprites: Sprite Sheets
Programs used:
Unity3D
Photoshop
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Credits:
Art- Myself
Programming - Joshua Kelly, Lewis Lock, Samuel Bassett
Audio - Marco Campagnuolo
Heirloom Tales | Group Assignment
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This was a group project for a 3rd year assignment, there were three of us and we each had a role on the team. My role was the Art, this included the front end of the game, UI, HUD, and level design.
Programs used:
Unity3D
MagicaVoxel
Photoshop
Credits:
Programming - Joshua Kelly
Sound Implementation - Paul Gush
Bumble Bounce | Group Assignment
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This was a group project for a 3rd year assignment, there were two of us and we each had a role on the team. My role was the art and advert implementation, this included the Front end of the game, UI, HUD and level design.
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Programs used:
Unity3D
Photoshop
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Credits:
Programming - Joshua Kelly
Graphic Design | First Year Assignment
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I was tasked with designing and modeling a 3D game, these were two of the models that were made by me on 3DS max.